Troubleshooting
Run stuck or slow
A box has been shimmering for a while and nothing is landing. Here is how to read what it is telling you, how long is normal, and what stopping does to your credits.
Last reviewed October 25, 2026
Read the box first
- Shimmer
- The run has been accepted and is being authorised: credits are being held. This lasts seconds.
- Queued
- The node is waiting, either for an upstream trigger to finish or for a free slot. Runs on one account share a small number of slots, and a batch works four items at a time.
- Running, with a stage label and a timer
- The provider has the request. The label says which stage it is in and the timer shows elapsed time. There is no percentage on purpose: generation times vary and a bar would only stick at the end.
- Failed, with a reason
- The box shows what went wrong, the credits for it are released, and the box is reused by your next run.
How long is normal
Images usually land within a minute. Video is slower by nature: a clip can take anywhere from one to fifteen minutes depending on the model, the length and the resolution, and the system waits up to about twenty-five minutes for a provider before it gives up and releases the hold. A whole run with one video step is allowed up to an hour before it is treated as lost. If the timer is inside those windows, the run is not stuck; it is working.
What to do
- 1
Wait out the window for video
A running video with a moving timer is the normal case. Leave the tab open or come back later; results land whether or not you are watching. - 2
Reload if the page itself looks frozen
A reload is safe. The editor reconnects to the live run and picks up where it was; nothing is lost and nothing is charged twice. - 3
Check whether another run is active
A node refuses to start while the project already has an active run, and queued nodes wait for the earlier ones. Let them finish or stop them. - 4
Stop it if you no longer want it
The top-bar Run control becomes Stop All Runs while anything is active. Steps that have not reached a provider release their credits in full. A step already at a provider is charged unless the provider confirms the cancel; a result that arrives late after a stop is discarded, never charged twice and never added to your project. - 5
Look at the charge afterwards
Credit usage lists every charge with what it was for. A failed or stopped step that was never delivered appears as a released hold, not a charge.
This project changed somewhere else
When it is really stuck
A box past the windows above with a frozen timer, or a run that fails with no readable reason, is one for support. Serious errors carry an eight-character reference code with a copy button; send that code and a line about what you were doing to support, and the run can be traced exactly.
Queued and running states in detail