Node reference
Camera Angle
Move the camera, not the scene. One picture in, the same picture photographed from the position you choose out.
Last reviewed October 25, 2026
The scene stays frozen
Camera Angle re-photographs a picture from a new position. The subject, the lighting and the scene are kept exactly as they are; only the virtual camera moves. It is the node with a prompt nobody types: the server writes it from three numbers at run time, and the model only ever hears degrees.
It takes exactly one picture. Upload it on the node or wire one in, but not both.
Re-photograph a picture
- 1
Add Camera Angle
Find it in the Creative Intelligence group and add it to the canvas. - 2
Give it one picture
Upload an image or wire an Image Input or Image Preview into it. - 3
Place the camera
Pick a preset, drag the camera in the gizmo, or set the sliders. All three move the same camera. - 4
Press Run
The result lands in an Image Preview, framed from the new position.
Expected result
Three ways to move one camera
- Presets
- The common shots in one press: Front, Front-right three-quarter, Right side, Left side, Back, Low angle, Top-down.
- Gizmo
- A small 3D camera you drag around the subject for free movement.
- Sliders
- Orbit around the subject, height above or below it, and zoom in or out, for exact numbers.
- One commit per gesture
- While you drag, every control follows live. On release the camera is written once, so Undo takes back one move.
What it is for
A hero shot that needs a side view for the product page. A model generated once that you want from a lower angle. A still life seen from above for a social crop. Camera Angle gives you the extra view without re-describing the scene and without the drift a fresh generation would bring.
Relighting is on its way
Common connections
Image Preview → Camera Angle → Image Preview
Add a second view of a result you already like.
Model Generator → Camera Angle
Get an angle the generator's list does not offer, with the same person.
Camera Angle → Video Generate Start Frame
Start a clip from the new viewpoint.